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	<title>Comments on: Writing for comics</title>
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	<link>http://www.itchpublishing.com/news/2009/09/comics-writing/</link>
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		<title>By: Arcadia</title>
		<link>http://www.itchpublishing.com/news/2009/09/comics-writing/comment-page-1/#comment-316</link>
		<dc:creator>Arcadia</dc:creator>
		<pubDate>Thu, 03 Sep 2009 21:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.itchpublishing.com/news/?p=863#comment-316</guid>
		<description>Ooo interesting article! I&#039;m always curious about the way other people work

Like wikivic I&#039;ve only ever written scripts for myself. I tend to limit them almost exclusively to what the characters are saying. There&#039;s not much in the way of inner feeling description or action detail -  I work those out when I start drawing and panelling. I can&#039;t go straight to drawing without working out the dialogue though because I like to fiddle around and change it so much-and it&#039;s waaaay easier to change words than drawings. Also I like to know that the dialogue makes some sense on it&#039;s own before I commit art to it.

I can see why some artists wouldn&#039;t like the American way. Writers can sometimes be clueless about how much time/effort it takes an artist to draw different things. They might include things in the panel description that aren&#039;t strictly necessary to tell the story. But I can also see how this method would be a bonus in a conveyor belt system. For one it means the editor would have to approve the layout before it was sent to the artist, so I guess there&#039;s less chance of an artist being told to make changes on their work</description>
		<content:encoded><![CDATA[<p>Ooo interesting article! I&#8217;m always curious about the way other people work</p>
<p>Like wikivic I&#8217;ve only ever written scripts for myself. I tend to limit them almost exclusively to what the characters are saying. There&#8217;s not much in the way of inner feeling description or action detail &#8211;  I work those out when I start drawing and panelling. I can&#8217;t go straight to drawing without working out the dialogue though because I like to fiddle around and change it so much-and it&#8217;s waaaay easier to change words than drawings. Also I like to know that the dialogue makes some sense on it&#8217;s own before I commit art to it.</p>
<p>I can see why some artists wouldn&#8217;t like the American way. Writers can sometimes be clueless about how much time/effort it takes an artist to draw different things. They might include things in the panel description that aren&#8217;t strictly necessary to tell the story. But I can also see how this method would be a bonus in a conveyor belt system. For one it means the editor would have to approve the layout before it was sent to the artist, so I guess there&#8217;s less chance of an artist being told to make changes on their work</p>
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		<title>By: Yakumo</title>
		<link>http://www.itchpublishing.com/news/2009/09/comics-writing/comment-page-1/#comment-317</link>
		<dc:creator>Yakumo</dc:creator>
		<pubDate>Thu, 03 Sep 2009 10:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.itchpublishing.com/news/?p=863#comment-317</guid>
		<description>I would be the guy who would easily find his intelligence insulted by panel-by-panel scripts as it suggests my role would be that of a mere art monkey ;)
Most artists don&#039;t have a problem with this and even get paid for it. Of course my preference for creative freedom stems from having seldom read a script in which the panelling showed particularly intelligent consideration and insight. When faced with a superior mind for panelling, I imagine I would gladly draw as suggested.

I also write, and adjust the extent of control in my scripts to the artist&#039;s experience. I like to write a small summary of characters&#039; background and personalities before the actual script. If the artist has psychological insights, he or she can imagine the character&#039;s motivation throughout the story without my having to spell it out. For me as an artist, personality descriptions are absolute must-haves.

I don&#039;t write scripts for myself, but do sketch thumbnail storyboards and make notes of important dialogue and motivations. Especially since some of my stories are puzzles and I like every loose end, no matter how insignificant, tied up.</description>
		<content:encoded><![CDATA[<p>I would be the guy who would easily find his intelligence insulted by panel-by-panel scripts as it suggests my role would be that of a mere art monkey <img src='http://www.itchpublishing.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Most artists don&#8217;t have a problem with this and even get paid for it. Of course my preference for creative freedom stems from having seldom read a script in which the panelling showed particularly intelligent consideration and insight. When faced with a superior mind for panelling, I imagine I would gladly draw as suggested.</p>
<p>I also write, and adjust the extent of control in my scripts to the artist&#8217;s experience. I like to write a small summary of characters&#8217; background and personalities before the actual script. If the artist has psychological insights, he or she can imagine the character&#8217;s motivation throughout the story without my having to spell it out. For me as an artist, personality descriptions are absolute must-haves.</p>
<p>I don&#8217;t write scripts for myself, but do sketch thumbnail storyboards and make notes of important dialogue and motivations. Especially since some of my stories are puzzles and I like every loose end, no matter how insignificant, tied up.</p>
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		<title>By: Wikivic</title>
		<link>http://www.itchpublishing.com/news/2009/09/comics-writing/comment-page-1/#comment-315</link>
		<dc:creator>Wikivic</dc:creator>
		<pubDate>Wed, 02 Sep 2009 08:49:48 +0000</pubDate>
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		<description>Having only ever written comic scripts for myself I tend to half thumbnail / half write the script.  It starts out as just written notes, but as I go if I have a good idea for a particular page layout I&#039;ll sketch it down so I don&#039;t forget it, which kind of morphs into the entire thing being thumbnailed by the time I&#039;m done ^^; Either that or I have a story idea but no good page layout ideas at all, which means I end up with very sparse notes as to what vaguely happens and not much else o.O;

I think, as I am used to thumbnailing, I would find it strange to work from a script where page layouts were given to me. However, as long as the writer had some really good page layouts, I think I might find it quite freeing to work to the best of my ability under the constraints provided (if you know what I mean? ^^; )

I have actually laid out one short comic with a writer (which never got drawn in the end) - it was a really good experience as we were both very open to the other one providing ideas about page layouts and order of events, so we sat down and bashed everything out working entirely together - I would like to do that again sometime, but actually draw the comic too ^_^;</description>
		<content:encoded><![CDATA[<p>Having only ever written comic scripts for myself I tend to half thumbnail / half write the script.  It starts out as just written notes, but as I go if I have a good idea for a particular page layout I&#8217;ll sketch it down so I don&#8217;t forget it, which kind of morphs into the entire thing being thumbnailed by the time I&#8217;m done ^^; Either that or I have a story idea but no good page layout ideas at all, which means I end up with very sparse notes as to what vaguely happens and not much else o.O;</p>
<p>I think, as I am used to thumbnailing, I would find it strange to work from a script where page layouts were given to me. However, as long as the writer had some really good page layouts, I think I might find it quite freeing to work to the best of my ability under the constraints provided (if you know what I mean? ^^; )</p>
<p>I have actually laid out one short comic with a writer (which never got drawn in the end) &#8211; it was a really good experience as we were both very open to the other one providing ideas about page layouts and order of events, so we sat down and bashed everything out working entirely together &#8211; I would like to do that again sometime, but actually draw the comic too ^_^;</p>
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