From the category archives:

Manga DIY

OK, you know what? I don’t have a clever post in me this week. I may be getting a cold, I have a con to go to this weekend, and I feel super-cranky. So instead of yelling at you, I’m just going to point you to some awesome stuff other people did, and hope you come back next week anyway.

Let’s do this.

  1. Comic Book Tutorial is a pretty in-depth series about making comics, it geeks out a bit about traditional tools (you know, like ink and stuff) and tells you about how to do this stuff start to finish. Pretty cool for a free web resource.
  2. The maker of Inner Space has something a little more specifically about panel layout, leading the eye, and that sort of stuff. Solid info with cute characters to boot. Yes.
  3. Matthew M. Lakowski has a series on perspective, composition and that kind of stuff. Breathtaking art provided per illustration and inspiration. For some reason the series is posted on DA (you have a website, why use DA?), link will take you to the first one.
  4. But hey, you know something about all that golden rule, eye-path composition stuff? Maybe it’s all more tradition than fact. Fascinating discussion by James Gurney using eyetracking technology and dinosaur paintings. Read Part 1, part 2, part 3.

That’s it from me for this week.

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Poor Man's Lifedrawing

23 September, 2009

in Manga DIY

 

In response to the time post, Hoshii asks: what if I sit down and have nothing to draw?

Ironically, this was a pretty bad photo to draw from. The subject has no legs, and important details on his arm are obscured. The dark shadow also makes it hard to see the right-hand edge of the figure.

Ironically, this was a pretty bad pick to draw from. The subject has no legs, and important details on his arm are obscured. The dark shadow also makes it hard to see the right-hand edge of the figure.

Well, that would be a good time (although, really, ANY time is a good time) to draw naked people. Figure drawing is an ancient and very respectable exercise that you’ll probably be doing for the rest of your life if you’re any kind of artist drawing pictures of people (clothed or otherwise).

And if life drawing classes are not currently catered for in your budget (yeah, I know, me too) you can do “poor man’s lifedrawing” by drawing from photographs. Some tips on how to go about this.

Where to get good photographs

There is certainly no shortage of pictures of naked people on the internet. However, most porn isn’t very suitable to use. It’s generally badly framed, the poses are weird and unnatural and there’s not a great variety in body types. Also, the material could be distracting.

You may have more luck looking around on artsy photography sites, like photography.net. Their pictures of nudes more often include the entire body (plus) and they tend to be a little more imaginative when it comes to choosing the poses (plus). On the minus side, they often suffer from overly artistic lighting (making the figure hard to see) or too much airbrushing (making the figure implausibly smooth and hard to learn anything from). They also tend to lean heavily (very heavily) towards the female figure.

You can also browse models’ portfolios, although they have many of the same problems.

The real gold is in stock photography sites. Most of these you need to pay for, but there are some free sites around as well. There is also a small community on Deviantart (link NSFW) of models who donate their skin to art. Again, you need to wade through the cheesecake to get at the good stuff, but there is some good stuff to find.

What to do with them

OK, so you have a little collection of photos with well-lit, complete figures, in a variety of poses, wearing not very much. Now what?

Gesture Sketch

Click to enlarge
Click to enlarge

 

A gesture sketch is a really quick drawing (1 – 5 mts) where you try to capture not so much what the figure looks like, but what it is doing. The movements of the figure; not the limbs exactly, but how they fit together. It’s generally not very detailed, because you have to be very quick and focus on just the main lines of the pose.

Note: this is not a very good explanation of what a gesture sketch is. Maybe I’ll do a full post on the subject later. Or get someone else to.

Second note: the drawings in this post are not meant to be some kind of “this is what you should strive for” or “this is how the teacher does it” standard. My figure drawing is what it is, not especially impressive, not complete beginner either. The illustrations are here to give you an idea of the level of detail you can go into, and the different ways you can use a reference photo.

Detailed Study

Click for full image
Click for full image

 

A more detailed study is where, essentially, you try to copy the photograph. You pay close attention to the proportions and distances, the various bumps and valleys, the shadows and light, and all that good stuff. It will take longer, and might look something like my drawing on the left (perhaps with more detail, this was still a pretty quick sketch).

A gesture sketch will help you learn how to bring a sense of life, purpose and action to your figures, even when they’re just sitting on a chair. This more exact copying will help you draw something that looks like it might be a real human being in the first place. When people tell you you need to “study anatomy”, they’re probably referring to this kind of thing. Both exercises are useful, they just have a different emphasis.

Expressing an opinion, or, stylise like crazy

Click for full image
Click for full image

 

If you’re working in a highly stylised style, like superhero comics, or girls’ manga, or, well, most types of comics,  really, you can also use your naked pictures as reference for a much more stylised image. You keep the pose, but do your own thing with it. There’s different ways of going about this. You can pick a well-defined style and put it onto the image in front of you, like drawing a chibi version of the person in the photo.

You can also take the image and exaggerate the parts that are the most interesting, important or exciting about it, and end up with something perhaps a little like this last sketch.

 

This is great fun, and I recommend it as an exercise for that reason if nothing else. ^_^

Why this is not as good as life drawing

You should still do life drawing. A photo is a two dimensional representation of a three dimensional object. It is easier to copy onto another two dimensional plane (your drawing) than the three dimensional original would be. But by working from photos you’re missing out on an entire dimension: depth, and you’ll want to learn about ways to bring that dimension into your drawings. You can’t do that by copying photographs, or at least, it’s very hard to. You can learn loads about how the human body fits together though, and that’s worth a lot too.

Man, this post was huge, and you had to look at my awful drawings. Dang. Thanks for hanging in there, and, as always, I’d love to hear about your experiences with this subject. Do you draw from photographs? Do you take life drawing classes? Do you draw in a comics style but get horribly stuck when presented with a live model, or a photo? Let me know.

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Entirely Pointless

16 September, 2009

in Manga DIY

One more for the writers! I’m working on some more drawing-related posts, but they’ll take a little more work. Maybe next week.

Please make sure each scene serves a purpose. Thanks.

Please make sure each scene serves a purpose. Thanks.

This post describes a little technique I use to make sure my scenes don’t end up being Entirely Pointless, because it happens to the best of them, so you have to watch out for these things.

If you’re writing a short story you’re probably trimming everything that could possibly be regarded as fat anyway, and you may not need a formal outline. If you’re writing something longer though, you’re probably working from some kind of summary or notes. I like bullet points.

  • Ninja Dave infiltrates Daimyo Satan’s castle
  • Ninja Dave meets Princess Peachblossom
  • Princess Peachblossom remembers her childhood/mother
  • Ninja Dave and Samurai Fred reluctantly agree to work together
  • Princess Peachblossom warns Samurai Fred against Ninja Dave
  • Daimyo Satan talks to Princess Peachblossom’s agent
  • Ninja Dave and Samurai Fred make their attack
  • Samurai Fred thinks Ninja Dave has betrayed him, and stabs him up
  • Daimyo Satan laughs in Samurai Fred’s face because he’s walked right into the trap

[click to continue…]

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Writing for comics

2 September, 2009

in Manga DIY

Time for something basic. Some thoughts on scripting a comic.

The Format

One of the difficulties of scripting for comics is that, unlike in its sister medium, TV and film, there’s really no agreed format for what a script should look like. It can be, but isn’t necessarily, broken into scenes. It might contain detailed, panel by panel descriptions, or it could be simple the dialogue with minimal stage directions. It really depends on what the writer and artist prefer.

Normally, a script will consist of at least the dialogue, and information on what characters are present, where they are, and what things (characters, props, environment) looks like.

Scene X: Bob and Kate explore the storm drain. Both now wear winter coats. Bob carries a big flashlight, Kate has the map.
Bob and Kate peer into the storm drain opening. It is dark and quiet and threatening (extra double scary please).
Kate: “This is what the map says, right?”
Bob: “Uh… I dunno, it’s your map!”

It is useful for an artist (even if it’s you!) to have information about what the characters’ emotions and motivations are. It’s easy to go overboard with this though; ultimately, if it’s not visible, or an explicit internal monologue, it might not matter. If someone is inwardly seething but outwardly calm, it’s probably OK to say:

[click to continue…]

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Fix the "I don't have time" problem

OK, so recently I told you that drawing a little every day is the best way to improve (and up your output). One of the problems you’ll run into is that it’s hard to carve out an hour or even half an hour for drawing each day. While I’m not sure what your average day [...]

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Am I ready to start a comic?

I got an e-mail a while ago from someone saying, in brief: I’ve been drawing for a long time, I want to start a comic, but I’m not sure if I’m good enough yet. What do you think? Good question, and I was certainly flattered to think she sought my opinion on this (what, I’m [...]

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Picking a printer for your small press book

So, it’s Wednesday, time for a little how-to. If we can all drag our eyes away from the trainwreck that is the last post, we can talk about… Printers Finding the right printer for your home-grown comic or manga is a bit like finding true love. Well, OK, it’s nothing like that, really. It’s more [...]

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How to really improve your drawing

I would like to propose an alternative, which might serve you better (body and mind).

Full disclosure: I am freakishly sensitive to disturbances to my sleep/wake rhythm. Staying up ’till 4 AM drawing would have the kind of repercussions on me as running a marathon. Running a marathon without training. Because I’m being chased by rabid dogs.

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How to deal with criticism

Criticism can feel like an attack, and sometimes it is even meant as such. It is natural to feel defensive and feel the need to explain why this person is wrong, and how, actually, you don’t suck at all.

But think about this: just because someone dumps a pile of poop at your feet doesn’t mean you have pick up the poop and deal with it. It’s not your poop, it’s theirs. You can just leave it and walk away.

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Focal Point

I’m giving you a bit of theory today. It’s about composition, because many of you want to read about panel layouts, which is really a question about composition. Composition is such a huge subject that I despair of covering it though, even in broad strokes. This is a part of it. Bear with me while [...]

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